#pragma once
#include <string>
#include <GL/glut.h>
#include "imageloader.h"

class LightRubble
{
public:
	LightRubble(void);
	~LightRubble(void);
	void drawCube(void);
	void loadTextureImages();
	void display(int up=0, int left=0);
private:
	float teamNumSizeF;
	float teamNumSizeS;

	GLuint tileTexture;

	GLuint _textureId; //The id of the texture
	Image* imageSkyBox;
	std::string textureFile;
};
